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Mobile gaming — live-ops metrics in near real time, instead of a daily manual data pull.
Project details — company names, locations and other identifying specifics — have been anonymised. The brief, the discovery work and the interactive wireframe are the real output our build engine produced.
A six-person live-ops crew at a mobile game studio, running two live titles at roughly 800K combined monthly active users, was rebuilding the same performance report from their data warehouse by hand every single morning.
Surfaces ARPDAU, retention cohorts and event performance in near real time
Flags revenue or crash-rate regressions the moment a threshold is crossed
Lets the team schedule and A/B-test live events without losing half a day to spreadsheets first
Live-Ops Lead, two live titles
Reads directly from the studio's existing analytics warehouse rather than standing up a parallel data pipeline the team would have to maintain.
Click around — this is the real output, not a screenshot.
Rust + Axum · PostgreSQL · Next.js + React
There's no self-serve sign-up yet — every build starts with the Founding Programme.
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